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  • When the Time Loop layer is asked to set its time to {{Literal|Local Time}}, it sets the time in its child layers to ...ayer#Duration_.28time.29|Duration Parameter}}. Just right-click on him and set {{literal|Allow animation}}. See {{l|Static Parameters}} for more informati
    9 KB (1,408 words) - 17:00, 7 April 2020
  • ...click creates a new {{Literal|Vertex}}. Its {{Literal|Tangent}} values are set to (0,0) and the {{Literal|Vertex}} becomes a sharp corner. # Or click on the gear button [[File:Gear icon.png]] of the {{l|Tool Options Panel}}.
    3 KB (495 words) - 20:23, 1 April 2020
  • {{l|Image:Layer other group icon.png|64px}} As well as grouping a set of layers, it can also apply transformations to the contained layers like t
    7 KB (1,095 words) - 20:10, 8 April 2020
  • [[File:time track icon.png|60px]] ...section. The very bottom control sets the default method, and is initially set to {{l|Clamped}}.
    2 KB (278 words) - 16:09, 2 July 2015
  • ...[File:Keyframe lock past on icon.png|32px]] [[File:Keyframe lock future on icon.png|32px]] ...File:Keyframe lock past on icon.png|32px]] [[File:Keyframe lock future off icon.png|32px]]
    2 KB (388 words) - 01:12, 6 February 2020
  • [[File:Layer blur motion icon.png|64px]] ...sample at the start. For example, if {{literal|Subsample Start Amount}} is set to 0, it won't have any blur on start. Otherwise the motion of objects from
    3 KB (466 words) - 21:18, 26 April 2020
  • {{l|Image:skeleton deformation icon.png|64px}} The Skeleton Distortion layer allows to set the distortion area and mesh resolution.
    6 KB (883 words) - 01:14, 28 May 2018