Difference between revisions of "Features"
From Synfig Studio :: Documentation
(replace normal links with template:L) |
|||
(19 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
− | + | ||
+ | |||
+ | ; '''Spatial resolution-independence''' | ||
+ | : Most elements are vector-based, and all layers are parametrically generated, hence even when changing the target resolution of a project, the only pixelation will occur in imported raster images, not the built-in components. | ||
+ | |||
+ | ; '''Temporal resolution independence''' | ||
+ | : Animation-keyframes are automatically interpolated by the computer, resulting in smooth motion | ||
+ | |||
+ | ; '''High Dynamic-Range Imaging (HDRI)''' | ||
+ | : By using floating-point math in the image calculations, HDRI processing allows canvases to internally understand a far greater range of pixel luminance, resulting in better lighting effects, and improved color composition. | ||
+ | |||
+ | ; '''Pentablet-friendly tools''' | ||
+ | : The draw tool already reads the pressure sensitivity channel off your favorite tablets, for natural line weighting, and more to come! | ||
+ | |||
+ | ; '''Artist-oriented design''' | ||
+ | : While it may not be obvious in this early state, Synfig (and its proprietary predecessors) has been designed from the ground up with animation workflow in mind. | ||
+ | |||
+ | ; '''Built-in CVS support''' | ||
+ | : <small>I haven't tried this yet, but I saw it in the file menu and it looked nifty, so- Hey, feature!</small> | ||
+ | |||
+ | ; '''Path-based Gradients''' | ||
+ | : Unlike purely SVG-based vector software, and most consumer-level animation programs, Synfig has full support for gradient paths - gradients that follow along a drawn shape. This allows artists to easily add soft shading to animation without the trouble of painting it onto every frame. | ||
+ | |||
+ | ; '''Layers''' | ||
+ | : Synfig supports a multitude of {{l|layer}}s of various types; geometric, gradients, filters, distortions, transformations, fractal and a few others. | ||
+ | |||
+ | If you would like to see more features in synfig, please contribute to the {{l|wish list}}. |
Latest revision as of 13:43, 2 January 2015
- Spatial resolution-independence
- Most elements are vector-based, and all layers are parametrically generated, hence even when changing the target resolution of a project, the only pixelation will occur in imported raster images, not the built-in components.
- Temporal resolution independence
- Animation-keyframes are automatically interpolated by the computer, resulting in smooth motion
- High Dynamic-Range Imaging (HDRI)
- By using floating-point math in the image calculations, HDRI processing allows canvases to internally understand a far greater range of pixel luminance, resulting in better lighting effects, and improved color composition.
- Pentablet-friendly tools
- The draw tool already reads the pressure sensitivity channel off your favorite tablets, for natural line weighting, and more to come!
- Artist-oriented design
- While it may not be obvious in this early state, Synfig (and its proprietary predecessors) has been designed from the ground up with animation workflow in mind.
- Built-in CVS support
- I haven't tried this yet, but I saw it in the file menu and it looked nifty, so- Hey, feature!
- Path-based Gradients
- Unlike purely SVG-based vector software, and most consumer-level animation programs, Synfig has full support for gradient paths - gradients that follow along a drawn shape. This allows artists to easily add soft shading to animation without the trouble of painting it onto every frame.
- Layers
- Synfig supports a multitude of Layers of various types; geometric, gradients, filters, distortions, transformations, fractal and a few others.
If you would like to see more features in synfig, please contribute to the Wish list.