Difference between revisions of "Doc:Reuse Animations"

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# Create a Keyframe at frame (all of our keyframes would be created close to each other to use a small portion of time. We only want to record a "pose" not a transition)
 
# Create a Keyframe at frame (all of our keyframes would be created close to each other to use a small portion of time. We only want to record a "pose" not a transition)
# Modify your objects in the way you want (for example make a great smile of your character).
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# Modify your objects in the way you want (for example make eye closed just moving the points of the eyelid).
 
# Give a name to the keyframe just making a click into its corresponding Description cell.  
 
# Give a name to the keyframe just making a click into its corresponding Description cell.  
# Repeat the above steps as many times you need to make a new "pose".
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# Repeat the above steps as many times you need to make a new "pose". Let's say you have created some keyframes at frames numbers 2 (eye open) and 4 (eye closed)
 
# Once done then go to another frame with the [[Time Cursor|time cursor]], select the keyframe you want to introduce and press the "Duplicate keyframe" button. You'll obtain a copy of the selected keyframe at the current [[Time Cursor|time cursor]] position.
 
# Once done then go to another frame with the [[Time Cursor|time cursor]], select the keyframe you want to introduce and press the "Duplicate keyframe" button. You'll obtain a copy of the selected keyframe at the current [[Time Cursor|time cursor]] position.
  
There is a problem with this technique
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There is a problem with this technique. You are making copies of the entire animation poses that you have stored in the first keyframes of the time (frames 2 and 4 of the sample) and therefore you have made copies of all the other objects existing in the scene (following example the eyeball). If you have already a eyeball animation recorded and you overlap a eyeblink (open and closed) set of keyframes in the middle then the eyeball animation would be broken by the insertion of the copies of the keyframes of the movement of the eyelids.
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== Exporting the Canvas Parameter ==
 +
 
 +
To avoid this problem you can do following:
 +
 
 +
# Before create the keyframes poses of the eyelids then encapsulate all the layers that form the eyelids inside a Inline Canvas layer.
 +
# Then select the just encapsulated layer and select the Canvas parameter in the Parameter Dialog.
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# Right click a the Canvas parameter and export with the "eyelids" name.
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Once exported you can go to the [[Canvas Browser]] and select the just exported canvas.
 +
 
 +
Double click it and you would open a new window with the layers that are encapsulated on the "eyelids" canvas.
 +
 
 +
Now you can create all the keyframes you need to store your "poses". Once done you can go to the proper frame and insert a copy of the pose keyframe. It would produce a keyframe at the "eyelids" canvas, but not any other keyframe on the other layers (for example the eyeball). This allow you make independent the animation of a portion of your model from the others.
 +
 
 +
Now once stored the eye blinks (open ad closed) at the desired position you can go to the main window just closing the "eyelids" canvas. You'll see that all the  modifications are transmited to the main animation but they don't place any keyframe for any of the current layers (even the layers that are inside the "eyelids" encapsulated layer doesn't have keyframes (you can see the indication that there is a keyframe inside but none keyframe is displayed at the kayframe dialog. Also you can see the waypoints and tweak them but not the keyframes.
 +
 
 +
Now, once you have created your animation of the eyelids you can go to the eyeball and modify to your taste inserting keyframes or waypoints with no worry on interfering on the eyelids animation.
 +
 
 +
It would be a great improvement if you can connect the time cursor of the main animation window and the exported inline canvas. This would allow have a feedback on where insert the poses keyframes of your local animation.
 +
 
 +
== A sample ==
 +
 
 +
Here you can find a sample animation of a eye making eyeblinks (the closed and open position are copies of the keyframes "Open" and "Closed", meanwhile the eyeball moves independently in its own animation.

Revision as of 20:47, 28 September 2007

Languages Language: 

English • español • français • русский


Introduction

One of the goals of all animators (specially the lazy ones like me) is to have the opportunity to reuse pieces of animation. It allows you to save a lot of time if you can insert some portions of animations already recorded into any other position in time.

This can be done easily just using a combination of keyframes and exported canvases.

Every time you encapsulate a group of layers you obtain a layer called Inline Canvas that is a special layer that holds other layers inside and prevents the composition of the inner layers over the other layers outside of it, that are outside of its scope.

One of the parameters of the encapsulate layer is the Canvas. The canvas is like a workspace that represent all the layers that are held by the encapsulation layer.

If you export the Canvas Parameter you can give it a name and it will appear in the Canvas Browser dialog.

Keyframes

Our goal is to record some sort of animation and reuse it later. This can be done using keyframes. If you create some keyframes at the beginning of your animation you can reuse these "poses" at a later point in time just duplicating the keyframes at other time position. To do that just do following:

  1. Create a Keyframe at frame (all of our keyframes would be created close to each other to use a small portion of time. We only want to record a "pose" not a transition)
  2. Modify your objects in the way you want (for example make eye closed just moving the points of the eyelid).
  3. Give a name to the keyframe just making a click into its corresponding Description cell.
  4. Repeat the above steps as many times you need to make a new "pose". Let's say you have created some keyframes at frames numbers 2 (eye open) and 4 (eye closed)
  5. Once done then go to another frame with the time cursor, select the keyframe you want to introduce and press the "Duplicate keyframe" button. You'll obtain a copy of the selected keyframe at the current time cursor position.

There is a problem with this technique. You are making copies of the entire animation poses that you have stored in the first keyframes of the time (frames 2 and 4 of the sample) and therefore you have made copies of all the other objects existing in the scene (following example the eyeball). If you have already a eyeball animation recorded and you overlap a eyeblink (open and closed) set of keyframes in the middle then the eyeball animation would be broken by the insertion of the copies of the keyframes of the movement of the eyelids.

Exporting the Canvas Parameter

To avoid this problem you can do following:

  1. Before create the keyframes poses of the eyelids then encapsulate all the layers that form the eyelids inside a Inline Canvas layer.
  2. Then select the just encapsulated layer and select the Canvas parameter in the Parameter Dialog.
  3. Right click a the Canvas parameter and export with the "eyelids" name.

Once exported you can go to the Canvas Browser and select the just exported canvas.

Double click it and you would open a new window with the layers that are encapsulated on the "eyelids" canvas.

Now you can create all the keyframes you need to store your "poses". Once done you can go to the proper frame and insert a copy of the pose keyframe. It would produce a keyframe at the "eyelids" canvas, but not any other keyframe on the other layers (for example the eyeball). This allow you make independent the animation of a portion of your model from the others.

Now once stored the eye blinks (open ad closed) at the desired position you can go to the main window just closing the "eyelids" canvas. You'll see that all the modifications are transmited to the main animation but they don't place any keyframe for any of the current layers (even the layers that are inside the "eyelids" encapsulated layer doesn't have keyframes (you can see the indication that there is a keyframe inside but none keyframe is displayed at the kayframe dialog. Also you can see the waypoints and tweak them but not the keyframes.

Now, once you have created your animation of the eyelids you can go to the eyeball and modify to your taste inserting keyframes or waypoints with no worry on interfering on the eyelids animation.

It would be a great improvement if you can connect the time cursor of the main animation window and the exported inline canvas. This would allow have a feedback on where insert the poses keyframes of your local animation.

A sample

Here you can find a sample animation of a eye making eyeblinks (the closed and open position are copies of the keyframes "Open" and "Closed", meanwhile the eyeball moves independently in its own animation.


Languages Language: 

English • español • français • русский