Difference between revisions of "Releases/0.61.09"

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(Miscellaneous)
(Value Nodes)
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== Value Nodes ==
 
== Value Nodes ==
  
Add new types:
+
*Add new types:
  
* [[Convert#Logarithm|Logarithm]]: To convert to a natural logarithm
+
** [[Convert#Logarithm|Logarithm]]: To convert to a natural logarithm
* [[Convert#Int String|Int String]]: To convert to a string form an integer
+
** [[Convert#Int String|Int String]]: To convert to a string form an integer
* [[Convert#Angle String|Angle String]] : To convert to a string form an angle
+
** [[Convert#Angle String|Angle String]] : To convert to a string form an angle
* [[Convert#Joined List|Joined List]]: Join two strings
+
** [[Convert#Joined List|Joined List]]: Join two strings
* [[Convert#Real String|Real String]]: To convert to a string form a real
+
** [[Convert#Real String|Real String]]: To convert to a string form a real
* [[Convert#Time String|Time String]]: To convert to a string form a time
+
** [[Convert#Time String|Time String]]: To convert to a string form a time
* [[Convert#Dot Product|Dot Product]]: Convert to a real from the dot product of two vectors
+
** [[Convert#Dot Product|Dot Product]]: Convert to a real from the dot product of two vectors
* [[Convert#Gradient Color|Gradient Color]]: Convert to a color from a gradient  
+
** [[Convert#Gradient Color|Gradient Color]]: Convert to a color from a gradient  
* [[Convert#Vector X|Vector X]]: Convert to a real from a vector (get its X)
+
** [[Convert#Vector X|Vector X]]: Convert to a real from a vector (get its X)
* [[Convert#Vector Y|Vector Y]]: Convert to a real from a vector (get its Y)
+
** [[Convert#Vector Y|Vector Y]]: Convert to a real from a vector (get its Y)
* [[Convert#Vector Length|Vector Length]]: Convert to a real from a vector (get its length)
+
** [[Convert#Vector Length|Vector Length]]: Convert to a real from a vector (get its length)
* [[Convert#Vector Angle|Vector Angle]]: Convert to an angle from a vector (get its angle)
+
** [[Convert#Vector Angle|Vector Angle]]: Convert to an angle from a vector (get its angle)
  
 +
* Add "Loop" link to the "Gradient Color" ValueNode.
  
 
== Targets ==
 
== Targets ==

Revision as of 23:31, 7 October 2008

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Released October XX 2008

General

  • Forum use now phpBB3.
  • We have migrated from voira server to a new VPS server.
  • We moved our subversion repository to sourceforge
  • We are testing Review Board for patches in synfig. http://patches.synfig.org

ETL

  • Improved the derivative class for hermites.

Layers

  • Don't let feather be negative for any Shape layers or Circle layers.
  • Fix handling of segments so that the examples/walk/walk.sifz file will load correctly.

Value Nodes

  • Add new types:
  • Add "Loop" link to the "Gradient Color" ValueNode.

Targets

  • Windows builds now include OpenEXR version 1.6.1

Blend Methods

Canvases

Files

Settings

Linking

Added new feature Link to Bline: allow the user link vertexes, tangents and widths to a parametrized position of a bline. Also inverse manipulation is allowed. This makes easier to build complex figures without need to have a vertex on the joining point.

Quality

Waypoints

Time

Windows

Console Window

Toolbox Window

Workarea Window

Preview Window

Canvas Properties Dialog

Color Editor Dialog

Layers Panel

Groups Panel

Params Panel

Keyframes Panel

Children Panel

History Panel

About Dialog

Splash Screen

Tools

  • Text, Plant, Polyline and Star have new icons.
  • Circle tool allows now make Blined circles too. Regions, Outlines, Gradients and Plants are included.
  • Rectangle tool now does the same.
  • New Text tool has been added to the ToolBox.
  • New Star Tool has been added to the tool palette. It allows now make blined stars too. Regions, Outlines, Gradients and Plants are included.


Ducks

Miscellaneous

  • Improve Segment Tangent and Bline Tangent calculations. Now they give more accurate results.
  • If only one of -w and -h is specified on the command line, calculate the other in order to keep the aspect ratio fixed.


Languages Language: 

English