Difference between revisions of "Releases/0.61.09"
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< Releases
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* Use 0 for the index if the closest point is on the segment which closes the loop. This keeps the final 'amount' value in the range 0..1. | * Use 0 for the index if the closest point is on the segment which closes the loop. This keeps the final 'amount' value in the range 0..1. | ||
* Fix a bug in the plant layer: when the plant is so small that we can't calculate the perpendicular to its bline, skip trying to branch it. | * Fix a bug in the plant layer: when the plant is so small that we can't calculate the perpendicular to its bline, skip trying to branch it. | ||
+ | * Improve a warning message when we find an unknown layer parameter. | ||
+ | * Rename all 'pos' and 'offset' parameters to 'origin'. | ||
+ | * Add parameter 'add_width' to the [[Plant Layer|plant layer]]. It's on by default, and means to scale the velocity of a plant's shoot by the width of the bline at that point. | ||
== Value Nodes == | == Value Nodes == |
Revision as of 23:43, 7 October 2008
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English |
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Released October XX 2008
Contents
General
- Forum use now phpBB3.
- We have migrated from voira server to a new VPS server.
- We moved our subversion repository to sourceforge
- We are testing Review Board for patches in synfig. http://patches.synfig.org
ETL
- Improved the derivative class for hermites.
Layers
- Don't let feather be negative for any Shape layers or Circle layers.
- Fix handling of segments so that the examples/walk/walk.sifz file will load correctly.
- Use 0 for the index if the closest point is on the segment which closes the loop. This keeps the final 'amount' value in the range 0..1.
- Fix a bug in the plant layer: when the plant is so small that we can't calculate the perpendicular to its bline, skip trying to branch it.
- Improve a warning message when we find an unknown layer parameter.
- Rename all 'pos' and 'offset' parameters to 'origin'.
- Add parameter 'add_width' to the plant layer. It's on by default, and means to scale the velocity of a plant's shoot by the width of the bline at that point.
Value Nodes
- Add new types:
- Logarithm: To convert to a natural logarithm
- Int String: To convert to a string form an integer
- Angle String : To convert to a string form an angle
- Joined List: Join two strings
- Real String: To convert to a string form a real
- Time String: To convert to a string form a time
- Dot Product: Convert to a real from the dot product of two vectors
- Gradient Color: Convert to a color from a gradient
- Vector X: Convert to a real from a vector (get its X)
- Vector Y: Convert to a real from a vector (get its Y)
- Vector Length: Convert to a real from a vector (get its length)
- Vector Angle: Convert to an angle from a vector (get its angle)
- Add "Loop" link to the "Gradient Color" ValueNode.
Targets
- Unless OpenEXR half mode is used, don't ask synfigstudio to depend on it.
- Windows builds now include OpenEXR version 1.6.1
Blend Methods
Canvases
Files
Settings
Linking
Added new feature Link to Bline: allow the user link vertexes, tangents and widths to a parametrized position of a bline. Also inverse manipulation is allowed. This makes easier to build complex figures without need to have a vertex on the joining point.
Quality
Waypoints
- TENSION and TEMPORAL TENSION were the same; use the 'temporal' version everywhere.
Time
Windows
Console Window
Toolbox Window
Workarea Window
Preview Window
Canvas Properties Dialog
- When calculating the start and end frames, round to the nearest integer rather than always rounding down.
Color Editor Dialog
Layers Panel
Groups Panel
Params Panel
Keyframes Panel
Children Panel
History Panel
About Dialog
Splash Screen
Tools
- Text, Plant, Polyline and Star have new icons.
- Circle tool allows now make Blined circles too. Regions, Outlines, Gradients and Plants are included.
- Rectangle tool now does the same.
- New Text tool has been added to the ToolBox.
- New Star Tool has been added to the tool palette. It allows now make blined stars too. Regions, Outlines, Gradients and Plants are included.
Ducks
Miscellaneous
- Improve Segment Tangent and Bline Tangent calculations. Now they give more accurate results.
- If only one of -w and -h is specified on the command line, calculate the other in order to keep the aspect ratio fixed.
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