Layers
From Synfig Studio :: Documentation
Synfig, like most every other competent graphics program, breaks down individual elements of a Canvas into Layers. However, it differs from other programs in two major ways:
- An individual layer in Synfig usually represents a single "Primitive". ie. a single region, an outline of a region, an imported JPEG, etc... This allows you to have a great deal of flexibility and control. It is not uncommon for a composition to have hundreds of layers (organized into a hierarchy for artist sanity of course).
- A layer can not only composite information on top of the image below it, but also distort and/or modify it in some other way. In this sense, Synfig Layers act much like filters do in Adobe Photoshop or The GIMP. For example, we have a Blur Layer, Radial Blur Layer, Spherical Distortion Layer, color-correct layer, bevel layer, etc...
Each layer has a set of parameters which determine how it behaves. When you click on a layer (either in the canvas window, or in the Layers Dialog), you will see its parameters in the Params Dialog.
The following layer types are available in synfig:
Contents
Blurs
Distortions
Filters
Fractals
Geometry
Gradients
Other
Stylize
Transform
Typography
Not Available
These layers are examples to aid developers in creating more layer types, but aren't included in binary releases of Synfig.